Gaming reaches close to 3 billion people worldwide. An organization that promotes the use of games and immersive media to drive social impact is Games for Change. Now, how good an idea is that? And here to talk about this work, as well as the upcoming Games for Change Festival, is Susanna Pollack, the President of Games for Change.
This past year, nonprofit organizations had to cancel countless galas, walks and other activities that are so central to their financial well-being. The silver lining from this, if there is one, is that nonprofits are discovering the benefits of turning towards virtual event technology, even going so far as relying on the gaming industry to make this possible. And here to discuss that with us and what the future might hold is Vince McMullin, the founder and CEO of virtual events platform, GenXP.