Different Ways That Games Spark Social Change

Different Ways That Games Spark Social Change

Gaming reaches close to 3 billion people worldwide. An organization that promotes the use of games and immersive media to drive social impact is Games for Change. Now, how good an idea is that? And here to talk about this work, as well as the upcoming Games for Change Festival, is Susanna Pollack, the President of Games for Change.

Gaming for Good

Gaming for Good

Since 2004, Games for Change has been working to help create and distribute video games that serve a social purpose, offering players avenues to give to and learn about a variety of causes. Susanna Pollack, president of Games for Change, gives examples of how games are being utilized for education, humanitarian impact, and even digital medicine.